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Traveling The World
Thu Jul 30, 2015 7:54 pm by Neos
Depending on what powers you have most people can be everywhere within seconds. But either way be logical and when moving to a new location just put to be continued in the place your leaving.
For creating an topic, give the title something that would be interesting. For example: The topic is about an space battle so you would put something like "Skirmish In The Stars"
For creating an topic, give the title something that would be interesting. For example: The topic is about an space battle so you would put something like "Skirmish In The Stars"
Comments: 0
Power System
Wed Jul 29, 2015 3:04 pm by Neos
With great powers comes regulations. We arn't going to force you to get a bunch of weaknesses but make sure your not too overpowered for the level of power you have and for those who evole into the high ranks give yourself something that will level out yourself.
Power Levels:
Newborn - newborn is a level for those who just discovered their powers and can barely use them with it most of the …
Power Levels:
Newborn - newborn is a level for those who just discovered their powers and can barely use them with it most of the …
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Banned and Limited Powers
Thu Jul 23, 2015 1:26 am by Neos
Everything with an X next to it is BANNED
If it has a number that's the number of people that can use that power
If a power is not on this list it means It's unlimited and can be used
If it doesn't have anything next to it, it's unlimited but being watched
•Power Bestowal 3
•Power Negation 3
•Power Erasure X
•Power Morphing X
•Power Replication X
•Power Absorption 3
…
If it has a number that's the number of people that can use that power
If a power is not on this list it means It's unlimited and can be used
If it doesn't have anything next to it, it's unlimited but being watched
•Power Bestowal 3
•Power Negation 3
•Power Erasure X
•Power Morphing X
•Power Replication X
•Power Absorption 3
…
Comments: 0
Rules of Superhero Universe
Thu Jul 23, 2015 12:14 am by Neos
Anyone choosing to break the following rules will be punished as if they did read the rules. No exceptions.
1) Respect everyone around you. This includes your peers and especially your superiors. A little teasing between friends is fine but if it is clear that the other person is not feeling it, it will be considered bullying.
2) Bullying. If I see it going on, you will be punished accordingly.
…
1) Respect everyone around you. This includes your peers and especially your superiors. A little teasing between friends is fine but if it is clear that the other person is not feeling it, it will be considered bullying.
2) Bullying. If I see it going on, you will be punished accordingly.
…
Comments: 0
Affiliates
Copyright
Nathanal Evens
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Nathanal Evens
Character Real Name: Nathinal Evans
Superhero Name: Whisper
Power Level: Newborn
Experience Points: 10,000
Age: 28
Affiliation: Xcom
Birthday: Nov 4th
Nationality: Earth Russia
Sexuality: Red Heads
Character Image:
Abilities:
1. Psiconic Manipulation - Current: Telepathy:
Basic Level
- Mind Reading: The ability to read/sense the thought of others.
- Psychic Communication: The ability to open up secret conversations and relay covert information.
- Telempathy: The ability to communicate through emotions.
- Telepathic Speaking: The ability to speak telepathically.
Advanced Level
- Binding: The ability to restrict the movements of others via the mind.
- Download: The ability to quickly process, store, or download information through another's mind.
- Emotion Manipulation: The ability to make one feel pleased, happy, pained, or any other emotion.
- Illusion Manipulation: The ability to manipulate what others perceive, such as making them see things that aren't actually present, or not see things that are.
- Knowledge Projection: The ability to project knowledge onto another mind.
- Telepathic Language Instruction: The ability to teach languages telepathically.
Master Level
- Darkside View: The ability to communicate with and bring out the dark side of a person's personality.
- Consciousness Transferal: The ability to transfer one's mind to a new body.
- Lightside View: The ability to communicate with and bring out the good side of a person's personality.
- Mental Hallucination: The ability to cause mental hallucinations.
- Mental Manipulation: The ability to manipulate functions of the mind.
- Mind Exchange: The ability to transfer one's mind into another's body, taking control of that body.
- Projective Omnilingualism: The ability to emit a field that translates every spoken language.
- Psychic Constructs: The ability to generate constructs out of mental energy.
- Psychic Energy Manipulation: The ability to produce and manipulate mental energy.
- Psychic Wave Manipulation: The ability to generate and manipulate thought waves.
- Psychosomatic Illusion: The ability to create powerful illusions that may cause severe physical damage.
- Subconscious Manipulation: The ability to manipulate the subconscious.
2: Telekinesis:
Motor-Skill Manipulation: To manipulate the movement of others.
Object Manipulation: To alter an object's inner workings, e.g. unlocking a door.
Intuitive Aptitude: To learn how an object work by taking it apart and putting back together.
Spatial Sense: To "see" one's surroundings using telekinesis, e.g. sensing a target from a distance.
Telekinetic Aura: Possess powerful telekinetic extensions field from oneself.
Telekinetic Blast: Emit telekinetic energy to make blast that destroys anything in the user's path.
Telekinetic Combat: to use telekinesis in physical combat
Telekinetic Compression: To crush an object, e.g. squeezing a chair into a ball.
Telekinetic Constructs: To create objects, weapons and creatures out of telekinetic energy.
Telekinetic Destruction: To make an object explode, e.g. blowing up a table.
Telekinetic Flight: To use telekinesis to fly.
Telekinetic Teleportation: Use telekinesis to teleport themselves or others.
Telekinetically Enhanced Condition: To use telekinesis to enhance the user's condition.
Unarmed Weapon Wielding: Use weapons without touching them.
Wound Inducement: to use telekinesis to cause physical wounds on others.
Neural Impulse Manipulation: To redirect the electrical signals between the brain and nerves, achieving control over thoughts, feelings, and movement of a body.
Mental Manipulation: By controlling the electrical signals in the brain.
Reanimation: To reanimate corpses.
Organic Manipulation: To manipulate organic matter.
Age Shifting: By manipulating the cells through telekinesis, could potentially achieve Immortality.
Telekinetic Regeneration: To regenerate one's own cells via telekinetic manipulation or gathering telekinetic energy to do so, e.g. using telekinesis to induce molecular/biological manipulation.
Psionic Explosion: To create and discharge a destructive psychic energy across a wide range.
Remote Telekinesis: To manipulate matter that is not within the user's location, e.g. controlling a rock 2000 miles away.
Vibration Emission: To emit a powerful vibration strong enough to make objects shatter, i.e. sonic boom.
Weather Manipulation: To manipulate the weather, e.g. create lightning storms.
3:Subspace Travel
Teleport into and out of subspace (also known as hyperspace), an "alternate" space adjacent the "normal" space and integral to the space-time continuum. This allows the user (and anything that they teleport) to travel much faster than the speed-of-light in normal space, as they move from one location to another instantaneously, while ignoring all physical obstacles in between.
4:Magic
Concussion Beams: Release beams of solidified magic.
Expanding Magic Bolts: Project magic that expands rapidly on contact with an object.
Formulated Magic Blasts: Release blasts of magic in a form of a creature or object.
Hand Blasts: Release magic blasts from hands.
Magic Ball Projection: Create and launch spheres of magic.
Magic Bolt Projection: Release low powered projectiles of magic.
Magic Bombs: Create bombs/explosions of magic.
Magic Bullet Projection: Fire in short sequence over a wide area.
Magic Breath: Discharge magic blasts from mouth.
Magic Burst: Create burst of magical energy.
Magic Cutting: Use magical energy to cut opponents.
Magic Infusion: Empower and energize anything touched or used (usually a weapon) with magic.
Magic Pillar Projection: Project magic pillars.
Magic Spike Projection: Project magic spikes.
Magic Vortex Creation: Create spiral/vortex of magic.
Magic Wave Emission: Send out a wave of magic and that repels everything.
Magical Beam Emission: Release concentrated beams of magic.
Mystic Blast: Release magic over a specific target area.
Omnidirectional Magic Waves: Send out a wave of magic in all directions.
Optic Blasts: Emit magic from one's eyes.
Overpower: Pulse of magic is released, overloading powered devices in an area.
Reflective Attacks: Release attacks that can bounce off of any surface.
Scatter Shot: Release magic blasts that split into multiple fragments.
Sword Beam Emission: Release magic blasts from swords and other such bladed weapons.
Wave Motion Blast: Launch a massive wave of magic.
Zap: A tiny short release of magic to cause pain or discomfort, usually too low-powered to be destructive.
5:Super Speed
Basic Level: User can out-race Olympic track-stars, and run at a common high-way speed limit (around 100km/60mph).
Enhanced Level: User can outrun race cars, projectiles like arrows and energy blasts, etc.
Expert Level: User can travel at or beyond the speed of sound, at a super-sonic level.
Advanced Level: User can travel at at least Mach 5 and beyond, granting them hyper-to-high hyper sonic speeds.
Drawbacks: His magor flaw is the question that can never be answered, a endless ponder that his shattered mind can't let go, leaving him dazed and confused for hours, no matter whats happening around him.
Occupation: Underground soldier for Humanity
Quirks: Chew on a bullet with his initals
Family: A brother and sister also in the Xcom force
History: Nathinal was an average boy who grew up beleieving the highest calling he could have was serving the people. His family moved to Russia right after he was born as his father was a marine and he had a transifer to a miltary base to help train more recruits. During this time he was raised with a mixxed heritage of America and Russia and was taught by his mother that all people are worth something and he should always stand for them. Once he turned 18 he joined the marines in the sniper unit, A shining example of who he his and what a marine can do. On his second tour he was approached by a group of people talking about xcom, a world wide group whos task was to defend against aliens. At first laughing them off, he was taken with them as they reveled one of his squad members as one. Shocked, Nat watched as he was killed and Nat accepted the contract. During these times, his psionic powers began to manifeast.
Basic level
- Binding: To keep object/being from moving.
- Levitation: To lift an object, e.g. raising a pitcher several inches into the air.
- Psionic Strength: To augment the user's physical strength, e.g.punching through a steel wall.
- Telekinetic Bullet Projection: To project telekinetic energy or objects as bullets.
- Telekinetic Choking: To strangle others.
- Telekinetic Maneuver: to alter an object's directional course, e.g. changing what number a dice lands on or deflect an opponent attack.
- Telekinetic Grip: To grasp an object firmly in place, e.g. keeping the tides from washing a friend away.
- Telekinetic Pull/Push: To pull objects towards the user or to push objects away from the user, e.g. yanking a book off a shelf or sliding a cup across a table.
Advanced level
- Homing Effect: To make any object automatically follow, home in and lock onto its target or targets until it hits them.
- Elemental Manipulation: Alternate the natural elements of existence at a sub-molecular level.
- Molecular Manipulation: To manipulate matter and energy at molecular level.
- Motion Manipulation: Guide or shift directional vectors through direct molecular motion manipulation.
- Property Manipulation: Change the physical and chemical properties.
- Self-Molecular Manipulation: To manipulate self at molecular level.
- Transmutation: Ability of changing molecules turning anything into most anything else.
Master level
- Dimensional Travel: To bend the very fabric of dimensional barriers, allowing travel through wormholes or teleportation-like movement.
- Atomic Manipulation/Energy Manipulation: To control matter and energy at the atomic levels. e.g. rearranging atoms and controlling energy.
- Chemistry Manipulation: By directly applying change to the sub-molecular bonds.
- Cosmological Force Manipulation: Bend the very energies of the universe via thought alone.
- Energy Absorption/Conversion: To absorb and convert energy.
- Matter Manipulation: Change the very nature of physical nature of substance.
- Self-Atomic Manipulation: To manipulate self at atomic level.
Occupation: Underground soldier for Humanity
Quirks: Chew on a bullet with his initals
Family: A brother and sister also in the Xcom force
History: Nathinal was an average boy who grew up beleieving the highest calling he could have was serving the people. His family moved to Russia right after he was born as his father was a marine and he had a transifer to a miltary base to help train more recruits. During this time he was raised with a mixxed heritage of America and Russia and was taught by his mother that all people are worth something and he should always stand for them. Once he turned 18 he joined the marines in the sniper unit, A shining example of who he his and what a marine can do. On his second tour he was approached by a group of people talking about xcom, a world wide group whos task was to defend against aliens. At first laughing them off, he was taken with them as they reveled one of his squad members as one. Shocked, Nat watched as he was killed and Nat accepted the contract. During these times, his psionic powers began to manifeast.
Miikai- Posts : 47
Join date : 2015-07-27
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